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Blood on the Tracks - WIP level

The greatest unfinished sequel ever!
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coffeycup
Genesis
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Re: Blood on the Tracks - DOWNLOAD

Post by coffeycup »

Yes, Econo alerted me about the 2 missing boxcar.txts

I added them to the zip and reuploaded.

You must have grabbed it before I fixed it.

But the pine tree?

That should be one of the stock C2 noncars (with new texture).

Let me know if anyone else has problems....

I really should have had one or two beta testers before I released the level :crazy:
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PumaY2K
Fuck Off.
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Re: Blood on the Tracks - DOWNLOAD

Post by PumaY2K »

This looks awesome. Gotta try it on my shitty computer and see if it doesn't die =P. Kudos coffey :wink:.
PumaY2K out.

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coffeycup
Genesis
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Re: Blood on the Tracks - BUG FIX

Post by coffeycup »

Sorry found another bug. Fences were only one-sided. :mad:

Please grab the file again and reinstall in your fences are one-sided.
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crash
hit n run
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Joined: Wed Dec 27, 2006 7:23 am

Re: Blood on the Tracks - BUG FIX

Post by crash »

Hey I found another bug, or maybe. I don't know if it's because an American is using the UK Zombie version :grin: , but a 28MINECART01.txt was missing from the NONCARS folder. Anyone else run into this or is there an add-on I'm missing? I had to comment it out in the railyard.txt to get it to work.

And also, the 24pine.txt in an earlier post needed to be renamed in the railyard.txt file to 24pine01.txt.

This is the updated version from your site downloaded yesterday. :crazy:

Overall it's a nice track tho. Definately refreshing from some of the other tracks :smile:
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coffeycup
Genesis
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Re: Blood on the Tracks - BUG FIX

Post by coffeycup »

Ok, I just added the 28MINECART01.txt to the zip. also dirt roads kick up dust now.

updated file
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Qwerty_86
kill boss
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Re: Blood on the Tracks - BUG FIX

Post by Qwerty_86 »

Wow, that is a top-notch track! It is so beautiful and well-done. It was a blast to drive thru.
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coffeycup
Genesis
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Re: Blood on the Tracks - BUG FIX

Post by coffeycup »

Thanks!

I have just posted the hopefully last version.

This fixes bug where opponents smash into factory after checkpoint #2 .

They will now drive through the trainyard to get to checkpoint #3.

Sorry to those who have to download again.
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Qwerty_86
kill boss
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Re: Blood on the Tracks - BUG FIX

Post by Qwerty_86 »

I made a video. I love this track!

http://www.youtube.com/watch?v=q7GgS6kc-zw
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SharkMan
pedestrian
Posts: 7
Joined: Wed Jul 11, 2001 4:00 pm

Re: Blood on the Tracks - BUG FIX

Post by SharkMan »

nice job on the video, i haven't played carmageddon in probably 6 or so years, ever since i got a new computer with xp on it i couldn't get it to work. now i have an even faster computer, maybe i'll try it again.

heh, i come to this forum probably twice a year, just to see how things are going. I was sad to see carma4 get canceled. I'm really into flatout 2 now, and it seems like there are alot of carmageddon fans in that community.

ah well, back to half-life mapping for me.
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