Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Blood on the Tracks - WIP level
Re: Blood on the Tracks - DOWNLOAD
Yes, Econo alerted me about the 2 missing boxcar.txts
I added them to the zip and reuploaded.
You must have grabbed it before I fixed it.
But the pine tree?
That should be one of the stock C2 noncars (with new texture).
Let me know if anyone else has problems....
I really should have had one or two beta testers before I released the level
I added them to the zip and reuploaded.
You must have grabbed it before I fixed it.
But the pine tree?
That should be one of the stock C2 noncars (with new texture).
Let me know if anyone else has problems....
I really should have had one or two beta testers before I released the level
Re: Blood on the Tracks - DOWNLOAD
This looks awesome. Gotta try it on my shitty computer and see if it doesn't die =P. Kudos coffey .
Re: Blood on the Tracks - BUG FIX
Sorry found another bug. Fences were only one-sided.
Please grab the file again and reinstall in your fences are one-sided.
Please grab the file again and reinstall in your fences are one-sided.
Re: Blood on the Tracks - BUG FIX
Hey I found another bug, or maybe. I don't know if it's because an American is using the UK Zombie version , but a 28MINECART01.txt was missing from the NONCARS folder. Anyone else run into this or is there an add-on I'm missing? I had to comment it out in the railyard.txt to get it to work.
And also, the 24pine.txt in an earlier post needed to be renamed in the railyard.txt file to 24pine01.txt.
This is the updated version from your site downloaded yesterday.
Overall it's a nice track tho. Definately refreshing from some of the other tracks
And also, the 24pine.txt in an earlier post needed to be renamed in the railyard.txt file to 24pine01.txt.
This is the updated version from your site downloaded yesterday.
Overall it's a nice track tho. Definately refreshing from some of the other tracks
Re: Blood on the Tracks - BUG FIX
Wow, that is a top-notch track! It is so beautiful and well-done. It was a blast to drive thru.
Re: Blood on the Tracks - BUG FIX
Thanks!
I have just posted the hopefully last version.
This fixes bug where opponents smash into factory after checkpoint #2 .
They will now drive through the trainyard to get to checkpoint #3.
Sorry to those who have to download again.
I have just posted the hopefully last version.
This fixes bug where opponents smash into factory after checkpoint #2 .
They will now drive through the trainyard to get to checkpoint #3.
Sorry to those who have to download again.
Re: Blood on the Tracks - BUG FIX
nice job on the video, i haven't played carmageddon in probably 6 or so years, ever since i got a new computer with xp on it i couldn't get it to work. now i have an even faster computer, maybe i'll try it again.
heh, i come to this forum probably twice a year, just to see how things are going. I was sad to see carma4 get canceled. I'm really into flatout 2 now, and it seems like there are alot of carmageddon fans in that community.
ah well, back to half-life mapping for me.
heh, i come to this forum probably twice a year, just to see how things are going. I was sad to see carma4 get canceled. I'm really into flatout 2 now, and it seems like there are alot of carmageddon fans in that community.
ah well, back to half-life mapping for me.
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