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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Map Ideas
Map Ideas
I'm all fired up about creating new levels (only took 8 years) and I thought I'd open it up.
I'll kick it off with two that I have using pix I found on the web for ideas
Montezuma's Revenge
In the tradition of the Splat Pack levels Mayan Mayhem, Aztec Wreck and IncaPacitied.
Mayan city/ruins filled with tourists, lots of ramps and hidden rooms
Noncars:
palm trees
rolling rocks
Area Filthy One
There's tons of hirez satellite views of Roswell that can be referenced
Using peds from the silo levels with hidden underground labs
Noncars:
UFO
F14s parked
cactus
drone cars
drone F14s taking off
I've already started working on Montezuma's Revenge.
I'll kick it off with two that I have using pix I found on the web for ideas
Montezuma's Revenge
In the tradition of the Splat Pack levels Mayan Mayhem, Aztec Wreck and IncaPacitied.
Mayan city/ruins filled with tourists, lots of ramps and hidden rooms
Noncars:
palm trees
rolling rocks
Area Filthy One
There's tons of hirez satellite views of Roswell that can be referenced
Using peds from the silo levels with hidden underground labs
Noncars:
UFO
F14s parked
cactus
drone cars
drone F14s taking off
I've already started working on Montezuma's Revenge.
- Morbid Angel
- speed freak
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Re: Map Ideas
It looks exciting !
Montezuma's map could be a good map for ramps and high jumps !
Will we have some image of your work ?
Montezuma's map could be a good map for ramps and high jumps !
Will we have some image of your work ?
Re: Map Ideas
I find more "normal everyday places" make the best maps, the only official maps I ever enjoyed playing on all carma games were the city maps, I suppose they just feel more natural as far as car wrecking goes.
I know you prefer things a "little left center" or whatever it was like your page says! So im not about to tell you what kinda map you should make, I know its long grueling work, or maybe whatever you're modelling with makes it easier.. I dont know.
I get in the mood to want to make a map again now and then, but its insane time consuming work.
I know you prefer things a "little left center" or whatever it was like your page says! So im not about to tell you what kinda map you should make, I know its long grueling work, or maybe whatever you're modelling with makes it easier.. I dont know.
I get in the mood to want to make a map again now and then, but its insane time consuming work.
- Mastro 666
- motorised death
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- The_Bollocks
- Ford Man!
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Re: Map Ideas
I've been playing Just Cause recently, and the map in that is great, although it is probably too big for C2.
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
Re: Map Ideas
Great minds think alike
Re: Map Ideas
Area 51!! sweet! it could replace the airport level... mwahaha nice. i hope this gets done! i would love it!
- Morbid Angel
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Re: Map Ideas
I agree with autopilot ... "Normal places" are my prefered map.
90% of the time I play town map ...
But I like non "everyday" maps if it has some cool stuff like ramps and things to destroy ...
90% of the time I play town map ...
But I like non "everyday" maps if it has some cool stuff like ramps and things to destroy ...
Re: Map Ideas
Yeah, I drive the city levels a lot too, but I like the 'outdoor' levels too, especially some of the converted C1 tracks
like 'I scream in the Sun' and 'Off Quay' with the cliff roads over looking the ocean.
Since a lot of the add-on tracks already are city levels like , Nukleen, Bleak and Nothing cities
I wanted to do something different.
Besides, this is a city level, just a really freakin' old city.
I turned in 'onion skinning' to show the interior rooms. Little black blob at lower right is a car.
I'm still laying everything out, so nothing is final yet. But I did get what you see in the picture into the game last night.
I thought I grabbed some screens, but Fraps wasn't running so I didn't get any pix.
like 'I scream in the Sun' and 'Off Quay' with the cliff roads over looking the ocean.
Since a lot of the add-on tracks already are city levels like , Nukleen, Bleak and Nothing cities
I wanted to do something different.
Besides, this is a city level, just a really freakin' old city.
I turned in 'onion skinning' to show the interior rooms. Little black blob at lower right is a car.
I'm still laying everything out, so nothing is final yet. But I did get what you see in the picture into the game last night.
I thought I grabbed some screens, but Fraps wasn't running so I didn't get any pix.
- Powdered Toast MAAAN!!
- 12 Cyl Symphony
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Re: Map Ideas
Holy crap Coffey! This is incredible! I can't wait for this one! You really have this map thing dialled in huh?
Re: Map Ideas
Thanks, I'm having fun with it.
Another idea for an 'everyday' map...
Shopping Maul
Sprawling acres of parking lot, parked cars and drone cars circling, looking for parling spots.
Large 'super stores' have interior for more carnage. Lots of plate glass to break!
Noncars:
drone cars
light poles
mailboxes, phones, etc.
trees
Another idea for an 'everyday' map...
Shopping Maul
Sprawling acres of parking lot, parked cars and drone cars circling, looking for parling spots.
Large 'super stores' have interior for more carnage. Lots of plate glass to break!
Noncars:
drone cars
light poles
mailboxes, phones, etc.
trees
- Morbid Angel
- speed freak
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- Joined: Mon Jul 04, 2005 9:51 am
- Location: Fraaance
Re: Map Ideas
You already did THIS !
incredible !
It's marvellous ! This map'll be HUGE !!!
I, too, can't wait to play with it !
I woul like to create maps too but I'm on some other projects ...
Great Work Coffey cup !
- The_Bollocks
- Ford Man!
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- Location: Dublin, Ireland
Re: Map Ideas
Hehe, Blues Brothers all over again.
Shopping Maul
Sprawling acres of parking lot, parked cars and drone cars circling, looking for parling spots.
Large 'super stores' have interior for more carnage. Lots of plate glass to break!
"New Oldsmobile are in early this year!"
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
- Mad_Maxine
- Pink
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Re: Map Ideas
I want new york, taxis, I want drone crowded ness,
and heres a thought, how big can maps be? cant we have a city with a drive to thr country.
But looks cool coffee
and heres a thought, how big can maps be? cant we have a city with a drive to thr country.
But looks cool coffee
Re: Map Ideas
Levels can be about twice as big as the stock C2 ones --> see Chevy II's Bleak City 2.0 it's pretty huge.
So, sure you could have a drive from the city to the country.
Traffic jams: I think there may be a limit to how many drones you can have in a map.
So, sure you could have a drive from the city to the country.
Traffic jams: I think there may be a limit to how many drones you can have in a map.
- Mastro 666
- motorised death
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- bruner_james
- The Dancing Bear
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Re: Map Ideas
-------------------------------------------------------------------------
A size of a map isnt limited hence tosh's and my map "Bertret"
-------------------------------------------------------------------------
Was that the one with the long suspension bridge? What happened to that?
The first sacifice at the temple.
A size of a map isnt limited hence tosh's and my map "Bertret"
-------------------------------------------------------------------------
Was that the one with the long suspension bridge? What happened to that?
The first sacifice at the temple.
Re: Map Ideas
I think there is some sorta size restriction, I was making one and it was so big the bumper cam would drop at some point and no longer follow the car, I think small block came across this once too.
- TTR
- Psycho Maniac
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Re: Map Ideas
That bridge was TDR's bridge over and over
That map was my idea and tosh influented me with a few too and created the whole as i couldnt work with max back then (roughly over 6 months ago teehee)
That map was my idea and tosh influented me with a few too and created the whole as i couldnt work with max back then (roughly over 6 months ago teehee)
Re: Map Ideas
Great work Coffey!
Here's something I'm working on, will have at least 80 houses when it's done (Attachment).
I'm also thinking of adding a large grass area with a soccer field and trees.
Here's something I'm working on, will have at least 80 houses when it's done (Attachment).
I'm also thinking of adding a large grass area with a soccer field and trees.
Re: Map Ideas
Nice!!! Suburban Slaughter!!
- Mad_Maxine
- Pink
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Re: Map Ideas
know what these maps need? new peds.
and i actuly laughed at the site of just the size of that, so im sure its totaly possible to get like 3 existing citys, and link them by highways and countryside, rather like GTA SA
and i actuly laughed at the site of just the size of that, so im sure its totaly possible to get like 3 existing citys, and link them by highways and countryside, rather like GTA SA
Re: Map Ideas
I'd like to see a map similar to the woods. Like a forest with a path and dirt roads and hidden mines and stuff like that. One thing I would absoluty love is an old broken bridge and a riverbed. I want something from out of Smokey and the Bandit or Dukes of Hazzard. I find that a lot of the jumps on levels have really big ramps for lots of air and it just seems to be a turn-off for me. I just want a realistic jump. Beaver Woods comes close, but I want something a little smoother.
- Junkpile
- mindless
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- Location: Edwall, Washington U.S. of A.
Re: Map Ideas
Personally, I would love to plow through a trailer park! Watch the residents run then, destroy them & their homes... Heh Just thinking of the carnage has me a bit dazed...
Peace & love, my Brotha... SPLAT!!!
- The_Bollocks
- Ford Man!
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Re: Map Ideas
Now that's a good idea, 'Trailer Park Boys' gone wrong! What would make it better if someone made the characters from the show, Ricky, Julian, Bubbles, etc. Now that would be entertaining.
Personally, I would love to plow through a trailer park! Watch the residents run then, destroy them & their homes... Heh Just thinking of the carnage has me a bit dazed...
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
Re: Map Ideas
this will be a big map. I have to fill it with stuff.
looking east from the western end of the map
looking northwest from the south rim
@Junkpile: I like the trailer park idea. it sounds like a good section for a larger map, a whole red-necked themed one
@Qwerty: I've been thinking of ways to do forests within the limitations of the C2 engine. You wont have hundreds of individual trees, I don't think.
looking east from the western end of the map
looking northwest from the south rim
@Junkpile: I like the trailer park idea. it sounds like a good section for a larger map, a whole red-necked themed one
@Qwerty: I've been thinking of ways to do forests within the limitations of the C2 engine. You wont have hundreds of individual trees, I don't think.
- Junkpile
- mindless
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- Joined: Tue Jul 17, 2001 4:00 pm
- Location: Edwall, Washington U.S. of A.
Re: Map Ideas
Looks like you'd have plenty of room for a trailer park! LOL
Actually, I was also thinking that a map with lot's of room to just go would be excellent as well. As long as it isn't too bumpy & doesn't end in a wall on all sides.
Actually, I was also thinking that a map with lot's of room to just go would be excellent as well. As long as it isn't too bumpy & doesn't end in a wall on all sides.
Peace & love, my Brotha... SPLAT!!!
Re: Map Ideas
Actually, I think I need to reduce the terrain object some,
in PT2 nothing appears in the Top and the 3D viewports - no matter how much I zoom out.
I'll never be able to do opponent paths or place noncars without a top view.
Even at 3/4 size it'll be a big level.
in PT2 nothing appears in the Top and the 3D viewports - no matter how much I zoom out.
I'll never be able to do opponent paths or place noncars without a top view.
Even at 3/4 size it'll be a big level.
- TTR
- Psycho Maniac
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Re: Map Ideas
In PT2 if you double click on the main root itll zoom in on the main model..
- Small Block
- pornstar
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Re: Map Ideas
Keep in mind that if the main actor represents such space that the view auto-zooms beyond the clipping distance when you load it, zooming out further will NOT improve things.
Re: Map Ideas
Oh hey, I see you're using SketchUp.
Don't make the same mistake I made.
Even though SketchUp will allow you to make the whole scene from just one object, that's not a good idea. First time I did that. When it came time to export it, the textures got screwed up. Prolly cause there was like 40 textures slapped onto the one object.
Break it up into a bunch of components, make each house or small group of houses into a component that you can then copy and paste into a huge neighborhood in no time.
Also, I see you're using cars and people from the SketchUp library for scale. You'll want to scale it way down before you export it. Way down so that cars are the size of a Hot Wheels car.
(If you have BeMax, import the limey.3ds to see what size you'll want your stuff. It'll be imported right at the 0,0,0, point, really tiny with its nose pointing at the ground)
Don't make the same mistake I made.
Even though SketchUp will allow you to make the whole scene from just one object, that's not a good idea. First time I did that. When it came time to export it, the textures got screwed up. Prolly cause there was like 40 textures slapped onto the one object.
Break it up into a bunch of components, make each house or small group of houses into a component that you can then copy and paste into a huge neighborhood in no time.
Also, I see you're using cars and people from the SketchUp library for scale. You'll want to scale it way down before you export it. Way down so that cars are the size of a Hot Wheels car.
(If you have BeMax, import the limey.3ds to see what size you'll want your stuff. It'll be imported right at the 0,0,0, point, really tiny with its nose pointing at the ground)
Re: Map Ideas
Thanks for the tips!
Yea, currently its all one huge object...
I guess I'll have to start over from the save before I made all the 80 houses then... LoL
But that shouldn't be a problem, won't take too long.
About the scale, when I imported the cars from the library they were as big as the whole map!
So I had to scale them down ALOT, first to 25% and then 30% to get it right. The road width for example is only 400mm. (Not sure if you use that measurement though)
I'll try to import the limey to see how close I am.
Anyway thanks again, I'll get back to it as soon as i get home from school!
Yea, currently its all one huge object...
I guess I'll have to start over from the save before I made all the 80 houses then... LoL
But that shouldn't be a problem, won't take too long.
About the scale, when I imported the cars from the library they were as big as the whole map!
So I had to scale them down ALOT, first to 25% and then 30% to get it right. The road width for example is only 400mm. (Not sure if you use that measurement though)
I'll try to import the limey to see how close I am.
Anyway thanks again, I'll get back to it as soon as i get home from school!
Re: Map Ideas
Before you start over, import it and see how it looks.
Maybe I just fucked something up when I did it.
But I would definitely make at least some of the buildings as seperate objects,
if only for reuse around the map, especially where your map would have lots
of identical looking houses.
Maybe I just fucked something up when I did it.
But I would definitely make at least some of the buildings as seperate objects,
if only for reuse around the map, especially where your map would have lots
of identical looking houses.
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