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A Decent car editor?

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Mad_Maxine
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A Decent car editor?

Post by Mad_Maxine »

Wow nothing has happend at all since i came on yesterday...

Can someone please show me where i can get a car modelr that dosent need thousends of dll files, stupid downloads or other crap.. Somthing i can download and run and wont crash the gam after ive imported anything like Plaything.. Please

And.. the best thing i have Ever had is ZModeler. is there any way i can get into carma files with that?
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

When you say car editor, you mean something that'll output a Carma-ready car?

All there is is CarEd and Plaything :crazy:
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Mad_Maxine
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Re: A Decent car editor?

Post by Mad_Maxine »

I downloaded carEd and it makes no sence...
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Carboy717
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Re: A Decent car editor?

Post by Carboy717 »

then your screwed :smile:
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

makes no sense? how so? Installation or using it?

There' tutorials on both topics at The Spray Shop

Plus CarEd comes with it's own tutorial.

But if you're looking to mod existing cars using CarEd, you need the cared .obj file - most people don't supply them in the zip.

CarEd is pretty good for making cars from scratch, a lot of people find it easier to work with.

You're stuck with Plaything when modding existing cars pretty much.
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autopilot
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Re: A Decent car editor?

Post by autopilot »

For modding all you have is plaything.

CarEd in some cases, depending on who made the car.

eg; Ive always used car-ed to build my cars, but I do a lot with them in plaything afterwords (additional skinning, "cutting" the car up for some detachables and such, so even if you had the .OBJ file, and opened it in car ed and made changes to it, and recompiled it and tried to use it in the game, it wouldnt work properly or at all until you re-do the wam/txt file according to your changes, and you'd probably have to reskin half the model in plaything!
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

Jeeeeeez...scare her away, why dont ya? :tongue:
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Mad_Maxine
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Re: A Decent car editor?

Post by Mad_Maxine »

Im a simpleten that cant even say words proper (eg my = mah, I = ah). How am i ment to understand that?

Anyway whats hte big importing secret.. I cant import stuff with plaything. it just makes the game crash.. example i wanted to put a driver in a car so i loaded FEM07.ACT into the car and put the file in the interior section.. and the game wont load if i choose that car now.
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autopilot
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Re: A Decent car editor?

Post by autopilot »

Try running the game in software mode, when it crashes it might spit out an error message which might help you clue in to whats wrong.

I think maybe its because fem07.act combined with the interior has too many polygons (there is a limit of 1000 polygons per object I believe), is that a pedestrian file? or a gta replacement ped? Just dragging that object into the cars .ACT name should work. You might have to add the object to the .wam file entry (easy, open the cars wam file with notepad or word pad and copy and paste any "boring" entry in the list at the bottom and change the name so it matches the object name of the driver, and add an extra number to the "number of crush data entries" at the top of the .wam file.

Make sure you have that the texture map for the "driver" in your tiffrgb folder also.
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Deep_Blue
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Re: A Decent car editor?

Post by Deep_Blue »

Sez Mad Maxine:

"Anyway whats hte big importing secret.. I cant import stuff with plaything. it just makes the game crash"

Heh. You're not alone there...Plaything 2 just plain pisses me off.

I use CarEd for everything Carmageddon. Setting it up is no big deal at all and it's probably the most dirt simple thing in the world to use.
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Beroc-Lord of Destruction
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Re: A Decent car editor?

Post by Beroc-Lord of Destruction »

You know, I did setup BeMax, as well as a CarEd compiler, both for use with 3ds Max files. Though, It requires thousands of DLL's, but that is installed with the programming.

Max, its self however isn't easy to use, It is alot bigger than CarEd. Alot more complex. But once you learn it, it is so easy.
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Mad_Maxine
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Re: A Decent car editor?

Post by Mad_Maxine »

I want to use ZModler x.x that uses .3ds files...
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TTR
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Re: A Decent car editor?

Post by TTR »

Bemax does pickup 3ds files :grin: if you download bemax it also contains a tutorial in order to make the car so that it'll work in bemax/c2
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PumaY2K
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Re: A Decent car editor?

Post by PumaY2K »


...Can someone please show me where i can get a car modelr that dosent need thousends of dll files, stupid downloads or other crap.. Somthing i can download and run and wont crash the gam after ive imported anything like Plaything.. Please

And.. the best thing i have Ever had is ZModeler. is there any way i can get into carma files with that?


As TTR stated, you can use ZModeler + Bemax.

About a 3D modeling software with that kind of requirements you state; well it's nearly impossible. CarEd is a great thing since it doesn't need that much (just Java, and as a whole doesn't get past 22 MB).
PumaY2K out.

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dnewhous
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Re: A Decent car editor?

Post by dnewhous »


But if you're looking to mod existing cars using CarEd, you need the cared .obj file - most people don't supply them in the zip.


Is cared.obj a unique file or something that is different for each car? I would like a way of viewing the stats of the stock cars in Carmageddon 2. I have no desire to edit them or to make new cars.
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Deep_Blue
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Re: A Decent car editor?

Post by Deep_Blue »

Yeah, as far as I know-the carEd .obj file is proprietary only to CarEd.

If you want to check out the stock Carma2 cars either use plaything2 or open the .dat file of it in CarEd.

The .dat file has stuff in screwy places sometimes, tho.
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

==============================================

I would like a way of viewing the stats of the stock cars

==============================================

Not sure what you mean by stats.

The opponent.txt has speeds and weights but its all just bullshit text mostly.
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Mad_Maxine
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Re: A Decent car editor?

Post by Mad_Maxine »

Ok mabye this topic should go.

its old, i have found an editor ages ago and have since made some cars..
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dnewhous
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Re: A Decent car editor?

Post by dnewhous »


Not sure what you mean by stats.

The opponent.txt has speeds and weights but its all just bullshit text mostly.


Looking for base offensive, base armor, and price stats. I don't have an opponent.txt file. I am trying to use Plaything 2.
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

Plaything will not help you with that.

I do not think there is an armor setting. All there is is a strength rating. (1-5, 1 is weakest - 5 is strongest)

Strength rating and prices are in the opponent.txt

You do have an opponent.txt, but you probably have not 'unTwatted' your DATA.TWT it's in there.

If you want the opponent.txt without messing with your game get it here

Personally, I don't know why you're getting hung up on all these details.

I just pick a car and smash the fuck out of everything I can - not much thinking involved :tongue:
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TTR
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Re: A Decent car editor?

Post by TTR »

Or run carstockalypse one time :tongue: to get the data.twt untwted
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coffeycup
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Re: A Decent car editor?

Post by coffeycup »

Oh! I didn't know Carstockalypse did that.

I'm old school, I add cars manually :wink:
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TTR
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Re: A Decent car editor?

Post by TTR »

:shock: ah hell i got lazy when i have to manually add cars :lol:
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