Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 1149 matches

by Savage-Elve
Wed Oct 06, 2004 9:45 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Map In Progress?!
Replies: 119
Views: 17708

Re: New Map In Progress?!

What looks worst is that the box wich contains the lights are as big as the pole itself.

I also noticed the traffic lights are on the other side of the intersection, but that's a common practice in some areas.
by Savage-Elve
Wed Oct 06, 2004 9:09 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Map In Progress?!
Replies: 119
Views: 17708

Re: New Map In Progress?!

Those traffic light don't make it look better, IMHO. Why not make them a bit more high poly?

(You don't have to import them all again if you want to change it, btw)
by Savage-Elve
Tue Oct 05, 2004 5:49 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Map In Progress?!
Replies: 119
Views: 17708

Re: New Map In Progress?!

You can also do like i did with Schwarzwald. Make a small map, complete it, and if you like to make another map later, just make an extension for the map.
by Savage-Elve
Mon Oct 04, 2004 7:03 pm
Forum: General Carmageddon and Rant Forum
Topic: Shoot me!
Replies: 39
Views: 3015

Re: Shoot me!

That's not perfect, because what happens if somebody dig up the dogs ?

Step 6 should be:

insert dogs in meat grinder

7. Start chinese restaurant
by Savage-Elve
Mon Oct 04, 2004 5:34 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Map In Progress?!
Replies: 119
Views: 17708

Re: New Map In Progress?!

CESM has just released his new PT2 mod. Now that you start with the non-cars you might try the macro's. I know how annoying it is adding these non-cars. On Schwarzwald it took almost as much time as building the entire level.
by Savage-Elve
Mon Oct 04, 2004 4:28 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: New Map In Progress?!
Replies: 119
Views: 17708

Re: New Map In Progress?!

That's probably the best map i've ever seen. Great atmosphere. The buildings actually look like buildings, in contrary to the unrealistic blocks of the default city level. :thumbsup: :thumbsup:
by Savage-Elve
Sat Oct 02, 2004 8:36 pm
Forum: General Carmageddon and Rant Forum
Topic: Chex me mouse!
Replies: 8
Views: 1144

Re: Chex me mouse!

When i wanted to buy a new Logitech trackball i could only buy the cordless version. The cord one is not forsale anymore, as it seems.

Great :crazy:

These :supermad:-things are 60 euro now (got it for 40 btw)
by Savage-Elve
Sat Oct 02, 2004 10:44 am
Forum: General Carmageddon and Rant Forum
Topic: Ed'z Second Snazzy Car Thread
Replies: 19
Views: 1404

Re: Ed'z Second Snazzy Car Thread

It came from a site wich was mentioned on nu.nl Talking about ricers: http://www.hetnieuwerijden.nl/images/pix/home_doeks_boven.jpg http://www.hetnieuwerijden.nl/images/pix/home_doeks_onder.jpg They come from an ad-cmpaign about driving more savely. It's a parody on the Dukes of HAzard Here are the ...
by Savage-Elve
Fri Oct 01, 2004 9:48 am
Forum: General Carmageddon and Rant Forum
Topic: Shots the screen action!
Replies: 42
Views: 3430

Re: Shots the screen action!

<t>I have problems, too with fraps and c2. It records right, and the sounds are in sync, but the speed is about half of it. Thus making a constant slowmotion movie, strangely enough, with according engine sound pitch. But the latter is because it's not slowing down framerate, but the replay itself.<...
by Savage-Elve
Fri Oct 01, 2004 6:59 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Latest offerings here.
Replies: 68
Views: 6061

Re: Latest offerings here.

I was more thinking along these lines:

Image

Image
by Savage-Elve
Fri Oct 01, 2004 6:56 am
Forum: General Carmageddon and Rant Forum
Topic: Ed'z Second Snazzy Car Thread
Replies: 19
Views: 1404

Re: Ed'z Second Snazzy Car Thread

I found these here .

Image

Image

Image
by Savage-Elve
Thu Sep 30, 2004 6:27 pm
Forum: General Carmageddon and Rant Forum
Topic: Shoot me!
Replies: 39
Views: 3015

Re: Shoot me!

<r>It's an interesting discussion.<br/> <br/> First to the part of weapons to defend against crime.<br/> <br/> We have been known to do things the soft way here, and i things it's the only way things work here. Holland is a very crowded country, comparable with,say Singapore.<br/> <br/> To keep thin...
by Savage-Elve
Thu Sep 30, 2004 5:02 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Latest offerings here.
Replies: 68
Views: 6061

Re: Latest offerings here.

<r>I'm no so music crazed that i dare to interfere with any music debate,but i know my classics <E>:wink:</E><br/> <br/> But hey, The Wall (concert) was my first Cd ever bought <E>:grin:</E><br/> <br/> I would also think it looking better, combined with the black, especially with the screaming face ...
by Savage-Elve
Thu Sep 30, 2004 4:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Latest offerings here.
Replies: 68
Views: 6061

Re: Latest offerings here.

'The wall' used white stones, with grey lines graphics :crazy:

Otherwise great idea :thumbsup:
by Savage-Elve
Tue Sep 28, 2004 2:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: wheel wont spin....
Replies: 2
Views: 876

Re: wheel wont spin....

Maybe the wheel is named wrong, like FLWHEEL instead of FLWHEEL.ACT or something
by Savage-Elve
Tue Sep 28, 2004 8:34 am
Forum: General Carmageddon and Rant Forum
Topic: HACKERS ?
Replies: 11
Views: 1657

Re: HACKERS ?

<r>The only thing wich might be possible is to cause overheating in certain parts, thus causing a fire. To cause an electric explosion you will need at least a megawatt of power. <br/> <br/> They do that here in Arnhem; for testing purposes they blow high-voltage transformators to pieces. <E>:grin:<...
by Savage-Elve
Mon Sep 27, 2004 7:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Latest offerings here.
Replies: 68
Views: 6061

Re: Latest offerings here.

I used a scale of 1:5 (1 pt2 unit:metre) for the peds. It seems to be a usable standard.

wich make the biggest peds 1.7 metres
by Savage-Elve
Mon Sep 27, 2004 8:14 am
Forum: General Carmageddon and Rant Forum
Topic: Something Wicked This Way Comes!
Replies: 49
Views: 4007

Re: Something Wicked This Way Comes!

Almost right except Noemen=Naming and ze =they (like German sie)
by Savage-Elve
Mon Sep 27, 2004 8:06 am
Forum: General Carmageddon and Rant Forum
Topic: Whoa! Here's a blast from the past...
Replies: 8
Views: 902

Re: Whoa! Here's a blast from the past...

Talking about thepast ..

The FAQ's (beside the CWA logo) also refer to this site. The questions/answers are a bit outdated, too.

Like 'When is Carmageddon coming out ?' :lol:
by Savage-Elve
Mon Sep 27, 2004 6:34 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Something to watch for...
Replies: 49
Views: 4552

Re: Something to watch for...

We have to split it then. :lol:
by Savage-Elve
Mon Sep 27, 2004 5:57 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Map installing
Replies: 3
Views: 1782

Re: Map installing

Guess you have to change the number of laps for the particular race in races.txt from -3 to 3 or whatever you want.

Mapstockalypse is not working because there's no .c2t file, or not a valid one, i guess
by Savage-Elve
Sun Sep 26, 2004 5:31 pm
Forum: General Carmageddon and Rant Forum
Topic: Heya fellas...this might be my last post for a lil' bitty while..
Replies: 21
Views: 1711

Re: Heya fellas...this might be my last post for a lil' bitty while..

I'm maybe moving soon, too. And i might have a lake in front in my house, but only after heavy rains :lol:

No, kidding. Congrats with that great, new home. Looks great !! :thumbsup:
by Savage-Elve
Sun Sep 26, 2004 4:03 pm
Forum: General Carmageddon and Rant Forum
Topic: My side of the story
Replies: 3
Views: 553

Re: My side of the story

Nah, if you've set it in 2060, allez ..

But 10465 AD (not AC) is a bit too much. According to scientists we're all fish then.
by Savage-Elve
Sun Sep 26, 2004 9:11 am
Forum: General Carmageddon and Rant Forum
Topic: Skull Crusher (post version 2)
Replies: 12
Views: 1346

Re: Skull Crusher (post version 2)

This game definiteley looks good, i'll give it a try (making an add-on that is).
by Savage-Elve
Sun Sep 26, 2004 8:45 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Some new stuff
Replies: 2
Views: 946

Re: Some new stuff

Looks much better than the first pics I saw of it dude, it looks well funky now That's odd, since i haven't changed anything :lol: However this is taken from a long distance, so maybe playing with the scaling factor makes it nicer. Btw. it becomes annoying on some point, so prepare to deinstall one...
by Savage-Elve
Sun Sep 26, 2004 8:28 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver Space Port
Replies: 20
Views: 2325

Re: Beaver Space Port

In my IE it says 'opslaan als ..." THen you can choose between jpg or bmp.

But frigging IE give me the same problems like you had with zip with avi. :supermad: Best bet, use Mozilla :thumbsup:
by Savage-Elve
Sun Sep 26, 2004 8:20 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Something to watch for...
Replies: 49
Views: 4552

Re: Something to watch for...

*BLING*

I got it, the wheelcaps don't move and are the axles :grin:
by Savage-Elve
Sat Sep 25, 2004 8:55 pm
Forum: General Carmageddon and Rant Forum
Topic: Whoa! Here's a blast from the past...
Replies: 8
Views: 902

Re: Whoa! Here's a blast from the past...

My site's reachable with: savage-elve.dk3.com www.geocities.com/savage_elve home.hetnet.nl/~savage_elve carma.savage-elve.net home.hetnet.nl/~carmageddon Just a matter of keeping tracks of your old sites/redirectors. That's why i see this robsol site show up quite regularly in my reference page :ton...
by Savage-Elve
Sat Sep 25, 2004 8:00 pm
Forum: General Carmageddon and Rant Forum
Topic: Next three word story game :)
Replies: 114
Views: 8808

Re: Next three word story game :)

when he hit
by Savage-Elve
Sat Sep 25, 2004 7:53 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Something to watch for...
Replies: 49
Views: 4552

Re: Something to watch for...

I once saw a motorbike wich didn't have an axle or whatever. It had it's bearings on a open ring wich was actually the rim.

But i have to agree with D_B, somethings missing.

However, the more I'm looking at it, the greater it looks.
by Savage-Elve
Sat Sep 25, 2004 6:52 pm
Forum: General Carmageddon and Rant Forum
Topic: Next three word story game :)
Replies: 114
Views: 8808

Re: Next three word story game :)

(it went wrong when someone suggested that an alien comes form your anus)

(So to keep up with D_B)

Max said very
by Savage-Elve
Sat Sep 25, 2004 5:22 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver Space Port
Replies: 20
Views: 2325

Re: Beaver Space Port

http://home.hetnet.nl/~savage_elve/c2_kaboom.jpg :rofl: By accident i used a scaling factor of 2555 instead of 255 (wich is too big already). By the way, that's a setting in wasted explosions settings in General.txt. There are three times two scaling factors. And the nuke explosion patch is for dwo...
by Savage-Elve
Sat Sep 25, 2004 4:45 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Some new stuff
Replies: 2
Views: 946

Some new stuff

First there's the GTA import tutorial. It also describes how to set up C2 peds.

It's in a .CHM file, if you want you can get it in HTML as well. Just give me a PM.

Get it here .

And the patch to make nice nuclear explosions:

Image

Get it here.