*shows up out of nowhere*
here you go.
*disappears*
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 55 matches
- Sun Mar 13, 2011 12:34 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Slayer's '93 Dodge Shadow
- Replies: 4
- Views: 1900
- Mon Aug 03, 2009 10:19 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: N64 conversions
- Replies: 5
- Views: 1585
Re: N64 conversions
excellent, thanks. the stunt track wasnt something i was interested in, but oh well. ill give it a shot and see what i can come up with.
- Sun Aug 02, 2009 10:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: N64 conversions
- Replies: 5
- Views: 1585
Re: N64 conversions
damn. because the tracks are the best part. is that the same with Rush 2 and Rush 2049?
- Sun Aug 02, 2009 10:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: N64 conversions
- Replies: 5
- Views: 1585
N64 conversions
is there any tutorial on how to convert N64 things to carma?
basically, i was playing San Fransisco Rush the other day, and...well i think you know where im going.
ive seen some other 64 stuff converted, so i figure with some effort, it couldnt be too hard.....could it?
basically, i was playing San Fransisco Rush the other day, and...well i think you know where im going.
ive seen some other 64 stuff converted, so i figure with some effort, it couldnt be too hard.....could it?
- Sun Jul 26, 2009 12:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The Cars
- Replies: 12
- Views: 2391
Re: The Cars
yea, i just didnt want to bother with FilePlanet, but i forgot its with IGN, and i already have an account. oh well.
- Sun Jul 26, 2009 10:39 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The Cars
- Replies: 12
- Views: 2391
Re: The Cars
theres a crap load of stuff missing from the Crashoc archives.
i went looking for Slayer's 71 Mustang, no dice, along with pretty much all the tracks.
where else can i get the Off Quay re-skin, Bleak City, and DeathStreet?
i went looking for Slayer's 71 Mustang, no dice, along with pretty much all the tracks.
where else can i get the Off Quay re-skin, Bleak City, and DeathStreet?
- Sun May 31, 2009 12:46 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Damage Discrepancy
- Replies: 4
- Views: 1274
Re: Damage Discrepancy
<t>well, that Charger up there is sort of a bad example because its just a rip from NFS. i should have used a better example. but i have found that if the hood goes nowhere, it can usually be opened with the doors, but if the hood pops, it cant be opened in such a way. im guessing that its the same ...
- Sat May 30, 2009 5:58 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Damage Discrepancy
- Replies: 4
- Views: 1274
Re: Damage Discrepancy
i was more referring to the hood being popped up on the first
- Sat May 30, 2009 5:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Damage Discrepancy
- Replies: 4
- Views: 1274
- Sun Mar 15, 2009 7:01 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: GTA2 in Carma2
- Replies: 19
- Views: 2706
Re: GTA2 in Carma2
well, i hate to get back on topic but i guess there will be no GTA2 mod? damn.
- Sun Mar 01, 2009 6:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: GTA2 in Carma2
- Replies: 19
- Views: 2706
Re: GTA2 in Carma2
holy crap, i found some people that, like me, consider GTA2 their favorite. (on the PC of course)
- Sat Feb 28, 2009 1:41 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: GTA2 in Carma2
- Replies: 19
- Views: 2706
Re: GTA2 in Carma2
i take it a project like this isnt something a person with minimum map experience (me) would be able to take on? im a huge fan of GTA2 and id love to see it happen personally.
- Fri Feb 27, 2009 9:49 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: GTA2 in Carma2
- Replies: 19
- Views: 2706
GTA2 in Carma2
while looking at that VC to C2 map in another section, i recalled that i saw somewhere that someone converted the entire GTA2 map into Carma2. i searched a whole bunch of sites, but none had the map in question. does it exist? was i seeing things? or was it never released?
- Sun Apr 20, 2008 3:59 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Map Maker
- Replies: 1
- Views: 1198
Map Maker
i searched the forum, and got nothing, so, simple question.
whats the best/easiest tool for making maps in C2?
whats the best/easiest tool for making maps in C2?
- Sun Nov 18, 2007 1:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glidewrapper Replays
- Replies: 4
- Views: 2537
Glidewrapper Replays
<t>i searched the forum, got nothing<br/> <br/> basically, when im playing C2 with the glidewrapper, and i want to use the built in replay recorder, it records the movie, but all i get is a pink screen afterwards. no replay! i like to record my various replays, so im really looking for help.<br/> <b...
- Sun Nov 04, 2007 10:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Vehicle Suspension
- Replies: 5
- Views: 1729
Re: Vehicle Suspension
thats that.
ill give it a shot, thanks yall.
ill give it a shot, thanks yall.
- Sun Nov 04, 2007 12:51 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Vehicle Suspension
- Replies: 5
- Views: 1729
Re: Vehicle Suspension
well, if you change wheel position, the wheel would keep the same suspension characteristics.
so if you lowered it, it would raise the car, but the vehicle would act just as it did before. (in theory)
so if you lowered it, it would raise the car, but the vehicle would act just as it did before. (in theory)
- Sun Nov 04, 2007 11:12 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Vehicle Suspension
- Replies: 5
- Views: 1729
Vehicle Suspension
<t>using the trick C2S showed me (in another topic) i incresed the gravity for more realism. great! unfortunatly, most of the cars now scrape the ground. is there anyway to increase a vehicles ride height to compensate?<br/> <br/> in various vehicle text files, there is a "wheel position" setting wi...
- Mon Oct 01, 2007 9:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Problem
- Replies: 5
- Views: 2908
Re: Glide Wrapper Problem
awww, poop stain...it does...
anyway around this?
anyway around this?
- Sun Sep 30, 2007 11:48 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Problem
- Replies: 5
- Views: 2908
Re: Glide Wrapper Problem
well ill be damned, that did the trick! thank you kind sir.
- Sat Sep 29, 2007 9:01 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Problem
- Replies: 5
- Views: 2908
Glide Wrapper Problem
<t>now before somone yells at me, yes i did a forum search on this, got nothing.<br/> <br/> the prob is not with the wrapper itself (i dont believe)<br/> <br/> the problem is that after ive had my fun and i quit the game, my desktop is significantly darker than before i played. if i go into desktop ...
- Sun Sep 02, 2007 11:17 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Video - Checkpoint Stampede
- Replies: 9
- Views: 2883
!
the racing video is pretty awesome
along with the other videos in your youtube profile
but i have to ask, how can i change the gravity to be more realistic like in the vids?
along with the other videos in your youtube profile
but i have to ask, how can i change the gravity to be more realistic like in the vids?
- Sun Jan 21, 2007 1:43 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Crashday Track Conversions
- Replies: 0
- Views: 1254
Crashday Track Conversions
i searched the site and got nothing on this
is it possible to convert Crashday tracks to C2?
i know its possible to bring the cars over, but how about the tracks?
with the editor, it creates infinite possibilities.
is it possible to convert Crashday tracks to C2?
i know its possible to bring the cars over, but how about the tracks?
with the editor, it creates infinite possibilities.
- Sun Jan 21, 2007 1:30 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: number of cars in c2 limited?
- Replies: 20
- Views: 6493
Re: coffeycup
hey! thats my topic!
i still have the problem, ive gotten used to it, i deal with it, my advise is ignore it, unless your C2 takes forever to boot, mine takes about 3 secs
i still have the problem, ive gotten used to it, i deal with it, my advise is ignore it, unless your C2 takes forever to boot, mine takes about 3 secs
- Wed Dec 06, 2006 6:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
to quit the game, you have to go to the options menu and hit "quit"
so id have to reset my Yon every time? i guess i could just force the game to crash instead..
whats a safe Yon distance #?
or if i set the distance with F4&6, does it stay that way?
so id have to reset my Yon every time? i guess i could just force the game to crash instead..
whats a safe Yon distance #?
or if i set the distance with F4&6, does it stay that way?
- Wed Dec 06, 2006 12:31 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
<t>huh...<br/> <br/> well, im mostly concerned with draw distance, its non exsistant! in a recent topic about giant explosions, i saw a pic in the city with a huge draw distance<br/> <br/> also, i finished my skin for the piledriver, but im too stupid on how to install it...i feel pathetic<br/> <br/...
- Tue Dec 05, 2006 5:50 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
*bump*
- Sun Dec 03, 2006 3:05 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
ive tried running in compatability with win2000 and i set all the stuff, this is what i get...
http://upload4.postimage.org/1818344_71 ... ownfog.jpg
http://upload4.postimage.org/1818349_71 ... wnfog2.jpg
http://upload4.postimage.org/1818344_71 ... ownfog.jpg
http://upload4.postimage.org/1818349_71 ... wnfog2.jpg
- Sat Dec 02, 2006 9:26 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
where do i go for combatability mode?
is it the C2 manager? because i cant seem to get that to re-appear
also, that link doesnt work
is it the C2 manager? because i cant seem to get that to re-appear
also, that link doesnt work
- Thu Nov 30, 2006 11:37 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
i have an old-ish card, its a radeon 9600xt
as for skinning, i was going to skin the Purple Piledriver, but i cant find the folder
as for skinning, i was going to skin the Purple Piledriver, but i cant find the folder
- Mon Nov 27, 2006 10:52 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Re: Glide Wrapper Help
thanks, but my version is .78, and yours is .84
i suppose ill give those a go anyway
i tried it with .78, no difference
so i DLed .84, no difference, i cant seem to get the game to enforce the changes
i suppose ill give those a go anyway
i tried it with .78, no difference
so i DLed .84, no difference, i cant seem to get the game to enforce the changes
- Sun Nov 26, 2006 11:32 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Glide Wrapper Help
- Replies: 17
- Views: 4586
Glide Wrapper Help
<t>ive been toying with the glide wrapper and it doesnt make a lick of sence to me, ive got my game running smoother, but it runs very ugly. brown smog, and blurry textures everywhere. i also cant seem to get it to run in 1024x768. ive checked the readme, but it doesnt make much sence to me.<br/> <b...
- Sun Sep 03, 2006 1:22 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Post deleted by coffeycup
- Replies: 7
- Views: 3047
Re: Speedbowl
i have a pretty high end PC, all i did was lower draw distnce, runs great.
thanks for the help though
when i actually play Flatout 2, it runs great, but not so much in C2...
thanks for the help though
when i actually play Flatout 2, it runs great, but not so much in C2...
- Sun Aug 27, 2006 3:12 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Post deleted by coffeycup
- Replies: 7
- Views: 3047
Re: Speedbowl
i DLed and played the track, holy fun! but i would like to ask, what is a YON factor? my game runs pretty slow with this track and the Phillips Island track. in anycase, huge thumbs up on the tracks, top notch!
- Sat Jun 04, 2005 2:59 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Car Re-Selection Problems
- Replies: 55
- Views: 10455
Re: Car Re-Selection Problems
yea, i know, ive had the game for a while, and modded it pretty badly, and ive had to re-install my fair share of times