Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1148 matches
- Thu Aug 06, 2015 12:07 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
I need to make a couple of tricks tutorials to get the edging on doors and body panels and stuff. Sometime when I get some time.
- Sun Aug 02, 2015 5:07 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 34965
[Tool] Flummery v0.3.7.5
<s>Nice tool, however, let me ask if there is some type of tutorial on how to get a car into this game? I have the car, I had to up-size it about 250% from the original eagle (dunno why) exported it using Flummery, add it into the game using Minge, I see it using the CarMODgeddon load, but when I dr...
- Sun Aug 02, 2015 2:35 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Hah, these are all C2 cars. I never made a single car for that game. so none of this is mine. :(
I am looking specifically for TDR cars. ;)
I am looking specifically for TDR cars. ;)
- Sat Aug 01, 2015 12:45 pm
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
cool, a list...<br/><br/>However, not all the cars I did, but a few, or at least I think I did. Here is a return list of what you have:<br/><br/>8ball<br> acid-max<br> ambulance<br> amc<br> aspen<br> bigblue<br> bidump<br> blackbeauty<br> blue_rat<br> blueraven<br> buggy<br> buzz<br> checker<br> che...
- Sat Aug 01, 2015 2:46 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Way too many to list. If there was a listing that would be great.
- Fri Jul 31, 2015 11:32 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Yes, I am the original. You guys wouldn't happen to have all my old cars? I would love a copy of all this stuff.
- Fri Jul 31, 2015 2:14 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Tosh... yay!!!<br/><br/>I lost so much of the original stuff. LOD was rebuilt so many times and I never really got it going good after that.<br/><br/>I must admit all of my actual 3d work is done in 3ds max 3.1, I developed so many tools for it that the speed at which I can do stuff there is much qu...
- Tue Jul 28, 2015 1:10 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Did they not provide a way to make your own wheels?<br/><br/>As I looked at the eagle (some it had big unfinished things where the wheels were, what your saying is that is a representation of the wheel, which would include scale and such?<br/><br/>As far as scaling and whatever else, its not a do it...
- Tue Jul 28, 2015 12:48 am
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
Sorry, I mean no offense, the tool is a tool to reset the geometrical origin to where it is located on the screen, totally removing the "re-position" aspect of it. I noticed that you are specifically moving your model to world center for a reason, It is unnecessary to do so when you can simply recen...
- Mon Jul 27, 2015 11:45 pm
- Forum: Carmageddon: Max Damage
- Topic: [Tool] Max Script Recenter
- Replies: 24
- Views: 189
[Tool] Max Script Recenter
OK, long time Listener, First time poster.... Well, here at least.<br/><br/>I am doing some research on getting cars into this game, and started with Alex's tutorial on how to bring the original car in and a rather lengthy, if not too lengthy amount of the importance of setting the center to the piv...
- Thu Oct 27, 2011 7:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Thank you!
- Replies: 4
- Views: 76
Thank you!
Oh, I think I started modding Carmageddon for TDR, I made a mess of cars before finally getting burned out on it. This was over the course of about 4 years... around 130 cars.<br/><br/>For years this stuff stuck with me. All up in my veins. I had Carmageddon fever. Then a buddy of mine called me up ...
- Wed Nov 10, 2010 1:26 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 3ds and pt2
- Replies: 3
- Views: 2527
Re: 3ds and pt2
for converting 3ds files to C2, I created a program a long time ago called BeMax.... Available here As far as I can remember, you just had to make sure that there were 1000 vertices or less per object. not generally hard when you are doing vehicles. Also the constraint to 1 texture per mesh. (not 1 ...
- Mon Nov 08, 2010 3:03 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: MAX-Pack 1.15 beta test
- Replies: 22
- Views: 17541
Re: MAX-Pack 1.15 beta test
<t>Most errors in TDR were caused by loaded content. So it would try to load a car that had an error and died. It was very unforgiving about debugging.<br/> <br/> Suggestions... Remove all the added content and restart. Add them in one at a time and play them all til you find the offending content a...
- Wed Nov 19, 2008 2:59 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Shoot the wheels
- Replies: 11
- Views: 9415
Re: Shoot the wheels
<t>If I remember correctly... and it has been quite a while since I have messed with this stuff. There is a file that is included in that mission that states what your tank can do. There are pointers in the text file for that mission. Now weather or not that code can be adapted for every mission, I ...
- Tue Oct 16, 2007 10:35 pm
- Forum: General Carmageddon and Rant Forum
- Topic: If Alex can, I can too
- Replies: 10
- Views: 2914
Re: If Alex can, I can too
CHOPPED!!!!
- Mon Aug 06, 2007 7:58 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Screenshots : Carma in action
- Replies: 484
- Views: 183036
Re: Carma in action
Dont suppose you could have posted all those in one post?
- Sun Aug 05, 2007 9:07 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Time for a new c2 video contest(!)(?)
- Replies: 36
- Views: 9812
Re: Time for a new c2 video contest(!)(?)
<t>In capturing video, all your originals are going to be insanely huge. Perhaps a good (free) video editor suggestion is in order.....<br/> <br/> Fraps and Carmageddon's in game capture are uncompressed, so you are going to have to find a good editor and are a nessecity...<br/> <br/> Windows Movie ...
- Tue Jul 31, 2007 7:47 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Direct X error and add-on cars question
- Replies: 11
- Views: 20849
Re: Direct X error and add-on cars question
<r>alternatively you can search for the name of the ocx and download it on the web, just put it in your system32 folder. I think it is the common dialog ocx. (comdlg32.ocx) it will be in the system.zip, on the installs that I made for that programing. unfortunately it doesnt exist on LOD.... <E>:sad...
- Tue Jul 24, 2007 8:35 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Big Spoiler...
- Replies: 75
- Views: 16670
Re: Big Spoiler...
Very cool man, I agree with CC, you should put something where the wing should be. It would make it more realistic, though totally up to you. The plane: B-24 Liberator.. Check out the blue prints Note that the wings do not have anything that juts from the body, so you could of course get away with j...
- Mon Jun 25, 2007 5:21 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
VERY nice car... Perhaps a few more polys in the wheels, but very nice indeed.
- Fri Jun 22, 2007 3:24 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
So when can we expect to see said car???
- Sun Jun 17, 2007 11:36 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
cool, never knew that existed, course I never really made models or anything for C2
- Fri Jun 15, 2007 6:17 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Oh lookie, found someone's done a Thundertank model
- Replies: 4
- Views: 1962
Re: Oh lookie, found someone's done a Thundertank model
<t>Now you see Gareth, round these parts, people don't take to kindly to being asked to make something. Course, you were probably told that before. It takes alot of time to make stuff. Time and dedication. People like me, or any other modder for that part really want's to do our own thing. If we hav...
- Thu Jun 14, 2007 9:44 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
You do know I made a tool called BeMax, which converts 3ds files to C2 Dat files?
- Wed Jun 13, 2007 1:11 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
well... I guess that will work for you, there is alot of redundant steps in those tutorials. Kinda why I wanted to get another stab at it.
Unless you are making cars for C2, Max 5 will not export to TDR (FYI)
Unless you are making cars for C2, Max 5 will not export to TDR (FYI)
- Tue Jun 12, 2007 11:10 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
Wow, I did find them, I am uploading them back to LOD currently. should be up in a few.
Try http://tutorials.lod3dx.net
I should make and post some of the newer stuff, it has some stuff on UVW mapping, but I do almost every bit of that differently.
What version of 3ds max are you using?
Try http://tutorials.lod3dx.net
I should make and post some of the newer stuff, it has some stuff on UVW mapping, but I do almost every bit of that differently.
What version of 3ds max are you using?
- Sun Jun 10, 2007 9:35 pm
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: beroc's tutorial request
- Replies: 16
- Views: 8234
Re: beroc's tutorial request
Probably was lost a long time ago, I will check my machine at work tommorrow and see if it is still there. I am sure there were better tuts all around though. Check out this one on 3dtotal Of course Toutured-x posted many tutorials at http://www.cwaboard.com/ubbthreads/showflat.php?Cat=&Board=UB...
- Sun Feb 11, 2007 12:22 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Total retirement
- Replies: 28
- Views: 8657
Re: Ago2007
BAH... so much for retirement.. LOL
Great looking model dude, you should take the time to finish it.... prod prod...
Great looking model dude, you should take the time to finish it.... prod prod...
- Thu Dec 07, 2006 6:07 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Gone for a while... but not forgotten(hopefully)
- Replies: 5
- Views: 1858
Re: Gone for a while... but not forgotten(hopefully)
<t>I have all the old content, The site currently doesnt support uploading files, but pictures, fogetaboutit....<br/> <br/> There are alot of benifits to the format. I will be sorting through content as I go, and posting things up as they need to be, right now, I gotta get the active people back on ...
- Wed Dec 06, 2006 5:39 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Gone for a while... but not forgotten(hopefully)
- Replies: 5
- Views: 1858
Gone for a while... but not forgotten(hopefully)
OK guys, we are back... still alot of work to be done to get the site back to it's former glory. What am I talking about you might ask... Well LOD of course.... Our site is back up, but just about all teh content is gone. We are in some major revamping, rebuilding how the site works in general, with...
- Sun Sep 17, 2006 10:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: BeMax errors
- Replies: 4
- Views: 1857
Re: BeMax errors
<t>Um... bemax is first, looking for maps named MATERI39.TIF, MATERI40.TIF, MATERI41.TIF..... The overflow comes from a 1000 vert limit on any givin object. If I remember correctly.<br/> <br/> Check over the documentation that came with it, it may have more than a clue, especially about the material...
- Fri Sep 08, 2006 10:24 am
- Forum: General Carmageddon and Rant Forum
- Topic: SketchUp again
- Replies: 16
- Views: 3496
Re: SketchUp again
<r>OK..... here is what I have figured out about your little problem... After downloading the free version, I opened the thing up in a hex editor, just to see if there was enough data there to see what I needed to see... Nope... or at least nothing I could read... I was stumped for about 5 minutes.....
- Tue Sep 05, 2006 11:31 am
- Forum: General Carmageddon and Rant Forum
- Topic: back to prison for the last time
- Replies: 9
- Views: 2600
Re: back to prison for the last time
<t>Math was never that hard for me, I dunno, I also program computers, so I guess I always had an apptitude for it. All you have to remember is that 1+1=2, a=1 if a+1=2, 1/1=1 and sine and cosine are the relational values of a circle as you progress up a vertical or horizontal plane.<br/> <br/> Or, ...
- Thu Aug 31, 2006 7:12 pm
- Forum: General Carmageddon and Rant Forum
- Topic: A ghost from your past...
- Replies: 55
- Views: 12839
Re: A ghost from your past...
wb dude....
- Thu Aug 31, 2006 4:42 pm
- Forum: General Carmageddon and Rant Forum
- Topic: LOD back after short downtime
- Replies: 4
- Views: 1480
Re: LOD back after short downtime
I couldn't resist