Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 226 matches
- Tue Apr 09, 2019 12:24 am
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Extra MP slots mod?
- Replies: 8
- Views: 4960
Re: Max Damage Extra MP slots mod?
I honestly don't remember Trent - it's been quite a while, I thought it was on the forums but evidently not, but I can remember playing with settings as anything over about 50 peds started getting dicey. Maybe I'm remembering one of the old Carma's
- Mon Apr 08, 2019 4:56 pm
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Extra MP slots mod?
- Replies: 8
- Views: 4960
Re: Max Damage Extra MP slots mod?
Eesh, not sure, back in the Reincarnation days, but I've slept since then. Yeah, we're having Carma sessions late (GMT) on Saturday nights but the problem is we can't get the lobbies big enough for everyone, you're all welcome to join but I'm afraid I might have to kick people out when friends turn ...
- Sun Apr 07, 2019 10:24 pm
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Extra MP slots mod?
- Replies: 8
- Views: 4960
Re: Max Damage Extra MP slots mod?
I'm guessing for that reason the peds in Multiplayer mod won't work any more either?
- Sun Apr 07, 2019 9:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Extra MP slots mod?
- Replies: 8
- Views: 4960
Re: Max Damage Extra MP slots mod?
Ah, that's a pity, 6 players just isn't enough :(
Thanks for the reply though Trent
Thanks for the reply though Trent
- Sun Apr 07, 2019 8:25 pm
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Extra MP slots mod?
- Replies: 8
- Views: 4960
Max Damage Extra MP slots mod?
Hi guys, long time no see!
Did the mod that (trent?) made for Reincarnation to allow more players in MP ever get ported over to Max Damage at all?
We've got a weekly MP session going and I'd like to get everyone in the same lobby if possible.
Did the mod that (trent?) made for Reincarnation to allow more players in MP ever get ported over to Max Damage at all?
We've got a weekly MP session going and I'd like to get everyone in the same lobby if possible.
- Wed Jun 15, 2016 1:23 am
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Well, that's one (still needs it fibreglass skin, has a thin* balsa layer at the minute to form the cloth over and it's allowed me to foam fill the leading and trailing edges for dent resistance)....<br/><br/><img src="http://img.photobucket.com/albums/v89/Rippthrough/WingFront3qtr.jpg" alt="" class...
- Wed Apr 27, 2016 10:00 pm
- Forum: Carmageddon: Max Damage
- Topic: PSA for all Stainless employees.
- Replies: 7
- Views: 131
PSA for all Stainless employees.
I fully expect Shane to run her over completely accidentally whilst looking for her.
Probably as a consequence of putting his lipstick on using the rear view mirror.
Probably as a consequence of putting his lipstick on using the rear view mirror.
- Tue Apr 26, 2016 7:09 pm
- Forum: Carmageddon: Max Damage
- Topic: PSA for all Stainless employees.
- Replies: 7
- Views: 131
PSA for all Stainless employees.
My nan is currently on holiday on the Isle.<br> She has white permed hair, she's short, hunched over, and has a walking stick. She also never shuts up about hearing buzzbombs going over in the war. <br/><br/>Could you kindly take care not to let the instincts kick in. I prefer her the shape she is.<...
- Mon Jan 25, 2016 11:53 pm
- Forum: Carmageddon: Max Damage
- Topic: My thoughts on multiplayer after update #2
- Replies: 68
- Views: 825
My thoughts on multiplayer after update #2
Easy blanket rule would be any part of the car must have touched the ground in the last 'x' seconds for timer to countdown, same sort of system as the speed mechanic, no?
Then it covers team-play repulsification cheats and any future powerups or idea's in one fell swoop.
Then it covers team-play repulsification cheats and any future powerups or idea's in one fell swoop.
- Fri Jan 22, 2016 8:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Super Secret Easter Egg
- Replies: 14
- Views: 224
Super Secret Easter Egg
I redownloaded the game especially for the stream, minutes of my life wasted!
- Fri Jan 22, 2016 12:59 am
- Forum: Carmageddon: Max Damage
- Topic: About Blitzkrieger
- Replies: 18
- Views: 181
About Blitzkrieger
What is ridiculous is the small subset of fanatics on here having a go every time someone leaves valid criticism to help improve the game.
What isn't ridiculous is feedback on new vehicles and their handling traits so they can be fine tuned.
What isn't ridiculous is feedback on new vehicles and their handling traits so they can be fine tuned.
- Wed Jan 20, 2016 9:45 pm
- Forum: Carmageddon: Max Damage
- Topic: Super Secret Easter Egg
- Replies: 14
- Views: 224
Super Secret Easter Egg
What a load of bollocks
- Tue Jan 19, 2016 3:22 pm
- Forum: Carmageddon: Max Damage
- Topic: About Blitzkrieger
- Replies: 18
- Views: 181
About Blitzkrieger
You would either use turning brakes to stop one track, or hydraulic drives to the tracks which would be set to drive one backwards for turning in your own space just via the valving. Either of which could work with a steering wheel anyway ;)
- Tue Jan 19, 2016 2:53 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Oily bits back together:
- Tue Jan 19, 2016 12:40 am
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Anyway, getting away from oily bits, engine internals, CV's and all the mechanical bits, and off to some of my famously terrible Paint skills:<br/><br/><img src="http://img.photobucket.com/albums/v89/Rippthrough/SmallRedandBlackLouveredRearBonnet.jpg" alt="" class="postimage" style="display: inline;...
- Sat Jan 02, 2016 12:15 am
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
I thought it sounded terrible on the video, reason I only did a short snap of it :D<br/><br/>Phone camera picks up a small vacuum leak and little else, it's very deep and growly exhaust note to it, will get a video once it's back running again, I kinda slipped with the spanners this morning:<br/><br...
- Sat Jan 02, 2016 12:13 am
- Forum: Carmageddon: Max Damage
- Topic: Thoughts about tracked vehicles tech.
- Replies: 35
- Views: 514
Thoughts about tracked vehicles tech.
<blockquote><div><cite>CzechDeath wrote:</cite>Oh for fuck sake...<br><img src="http://cdn.meme.am/instances/500x/59365580.jpg" alt="" class="postimage" style="display: inline;"></div></blockquote>....................../´¯/) <br> ....................,/¯../ <br> .................../..../ <br> ..........
- Thu Dec 31, 2015 8:26 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
- Tue Dec 29, 2015 7:41 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Fired it up early hours of this morning :D
- Sat Dec 26, 2015 11:09 pm
- Forum: Carmageddon: Max Damage
- Topic: Thoughts about tracked vehicles tech.
- Replies: 35
- Views: 514
Thoughts about tracked vehicles tech.
In terms of visuals, they look great, in terms of vehicle physics, they feel a bit lackluster compared to the rest of the in game stuff. <br> I'm hoping they're a placeholder now they're working for future developments in that area. They just don't slip properly atm leading to odd handling/turning, ...
- Wed Dec 23, 2015 1:50 am
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] Santa's Bulging Fun Sack!
- Replies: 48
- Views: 685
[NEWS] Santa's Bulging Fun Sack!
I've had 2 weeks of 8 while 11 work on, spent my free day today 7 while 10 trying to get the buggy close enough to fire it up when I next get chance on Thursday. <br> Then I come home to this. Now I'm very tired, it's 2am, and I have to download a new update and spend an hour looking at shiny things...
- Mon Nov 30, 2015 12:17 am
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Today we see the lesser spotted Hermit Filter in it's natural location. Generally shy and lacking in mobility, this little fella finds a nearby engine and ducks underneath, using the sump for protection. Upon finding this safe location, he quickly hooks into the oil lines and then filter feeds on de...
- Sat Nov 28, 2015 7:58 pm
- Forum: Carmageddon: Max Damage
- Topic: Cheater High Scores ?
- Replies: 11
- Views: 120
Cheater High Scores ?
You mean the ones at a few millions? I had blood on the rooftops high score for a while, takes a little work but you don't need to cheat, to be honest if you're clever enough about what you hit you can just keep going until you get bored, score is just a matter of time - it was a lot more difficult ...
- Thu Nov 26, 2015 10:00 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
That's mainly down just to getting the suspension frequency and damper valving right to be honest, all the dampers have custom internals done by myself ;)
- Thu Nov 26, 2015 8:03 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
The whole lot is actually further forwards, we've shifted the entire gearbox forwards, shortened the gearbox itself, etc, to make sure our weight distribution was even better than before. It is rear-biased but it needs to be to get enough traction in the mud.
- Thu Nov 26, 2015 6:04 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
Been rerouting some piping, along with some other changes the eagle eyed might notice - basically the hoses were a little close to hot spots for comfort, even with heat shielding, mainly because they'd been made few mm long by the supplier but with such short, wide hoses getting rid of the extra len...
- Sat Nov 14, 2015 12:13 am
- Forum: General Carmageddon and Rant Forum
- Topic: Spambot Reporting Thread
- Replies: 122
- Views: 5365
Spambot Reporting Thread
Another in off topic.
- Tue Nov 10, 2015 12:20 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] Sexing it right up!
- Replies: 174
- Views: 2655
[NEWS] Sexing it right up!
It might have been 30% lacking but on the day of release it was 70% unplayable in MP. Every game I had with the reviewers/media playing the game went like 3 legged horse race. Over nails. On drugs.<br> Every game had at least 3-4 desyncs (some were none stop every 10 seconds) - stutter issues and la...
- Mon Nov 09, 2015 8:12 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
You know how you drive in Carma?
That's how this gets driven normally. Poor girl takes some abuse.
That's how this gets driven normally. Poor girl takes some abuse.
- Mon Nov 09, 2015 5:03 pm
- Forum: General Carmageddon and Rant Forum
- Topic: The buggy is nearly finished :D
- Replies: 43
- Views: 541
The buggy is nearly finished :D
If there are more louvers in a panel than there is panel left, is it still a panel?
- Sun Nov 08, 2015 10:53 pm
- Forum: Carmageddon: Max Damage
- Topic: Low acceleration from standstill
- Replies: 22
- Views: 346
Low acceleration from standstill
Been an issue for a long time, mentioned it a few times but not heard anything about a potential fix :(<br/><br/>Makes hill starts a complete waste of time in the heavier cars. You can even get stuck on a slight slope against a wall and not be able to set off without 30 seconds of handbrake use to g...
- Sat Nov 07, 2015 8:11 pm
- Forum: Carmageddon: Max Damage
- Topic: 4-Wheel & articulated steering.
- Replies: 9
- Views: 44
4-Wheel & articulated steering.
As an aside I have to agree with Alex - the Twister isn't a monster truck, it's a tube framed, double wishboned spaceframe. Ergo not something you'd usually see 4 wheel steering on.
Monster trucks are generally beam axles on 4 link with a massive body lift.
Monster trucks are generally beam axles on 4 link with a massive body lift.
- Fri Nov 06, 2015 9:35 pm
- Forum: Carmageddon: Max Damage
- Topic: I Wasent joking...
- Replies: 23
- Views: 471
I Wasent joking...
I love those!
I've a feeling Nobby, that you shall shortly be driving a giant purple sexual aid. It just fits with the dildo jousting.
I've a feeling Nobby, that you shall shortly be driving a giant purple sexual aid. It just fits with the dildo jousting.
- Thu Nov 05, 2015 8:54 pm
- Forum: Carmageddon: Max Damage
- Topic: What car has the best handling?
- Replies: 16
- Views: 177
What car has the best handling?
<blockquote><div><cite>Deadhart wrote:</cite>Shit, so everybody knows Crazor is OP. <p>I'm, uh, getting the hell out of here in case y'all want to kick my arse for it's frequent usage</p></div></blockquote>Yes, we all know who uses it every single MP game. We just assume you're all rubbish with anyt...
- Thu Nov 05, 2015 3:57 pm
- Forum: Carmageddon: Max Damage
- Topic: What car has the best handling?
- Replies: 16
- Views: 177
What car has the best handling?
Crazor has been OP since it got put in tbfh, it's almost as tough as fat cat with good speed, offensive and easy to drive.