Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 967 matches

by hazardic
Thu Nov 16, 2023 7:02 pm
Forum: Carmageddon and The Splat Pack
Topic: More Fear Factory instrumentals as Carmageddon soundtrack
Replies: 3
Views: 3866

Re: More Fear Factory instrumentals as Carmageddon soundtrack

correct, all of them are from Demanufacture. i wonder how the voice was removed
by hazardic
Wed Sep 27, 2023 7:56 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: C2 - let's talk about AA (antialiasing) and dgVoodoo
Replies: 0
Views: 3079

C2 - let's talk about AA (antialiasing) and dgVoodoo

Well, i've been using dgVoodoo almost since it was released - and it's indeed an amazing wrapper for C2 which is able to enhance the visuals up to new hardware without eye-bleeding 640*480 :saston: Obviously, for me the second feature of improving visuals after raising the output resolution is to ap...
by hazardic
Tue Sep 19, 2023 7:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

got it, thanks! nice job though especially for SW mode :twisted: was kinda impossible to launch it in hd previously
by hazardic
Mon Sep 18, 2023 7:44 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

thanks! by running the same way as for C1 i meant quite different what bothers me - distortions of the objects in-game because of the aspect ratio (currently it stretches so the cars are flattened). C1 HD patch creates hd-res without such distortions. Does this patch works the same way or the image ...
by hazardic
Sat Sep 16, 2023 7:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

thanks for your replies!
so i believe the patch itself creates not the same effect as HD patch for C1 in terms of stretching? great job though
by hazardic
Sat Sep 16, 2023 7:45 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

Check with a fresh C2 install if your pc support the patch (try VanillaC2, C2Adv.. this are verified). since my c2 game is so much customised it even hasn't eagle3 so this idea came to me also that night so i got vanillaC2 and tried it. it works! though - not as i wanted to.. got 2 issues: 1. carma...
by hazardic
Fri Sep 15, 2023 8:12 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

Toshiba-3 wrote: Fri Sep 15, 2023 5:34 pm
Maybe a conflict with dgVoodoo2 and your hardware/system ?
should be but how to be sure? should i also set a desired resolution in dgvoodoo? maybe there is a trick?
by hazardic
Fri Sep 15, 2023 8:09 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!
Replies: 16
Views: 3861

Re: Carmageddon 2 - C2 Easy Boot HWSW Patch - Play in both modes!

somehow i got brender error: failed to load renderer :techsupport:
by hazardic
Tue Sep 12, 2023 7:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: R.E.M. Infografica Models
Replies: 7
Views: 3611

Re: R.E.M. Infografica Models

i can't see the last 3 models - it shows me as
[sketchfab][/sketchfab]
[sketchfab][/sketchfab]
[sketchfab][/sketchfab]
by hazardic
Wed Jun 14, 2023 10:04 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

daayyym! now we need more hirez textures for bonnets..
by hazardic
Wed Jun 07, 2023 7:13 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

you know personally i think it looks more authentic :rockon:
by hazardic
Tue Jun 06, 2023 6:38 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

Aydos wrote: Tue Jun 06, 2023 1:16 pm I might try the eagle on the eagle itself to see if I can get the blade to show up a bit better in cockpit view.
exactly why i was asking since i wanted to be vanilla bonnets a bit better :twisted:
by hazardic
Mon Jun 05, 2023 7:18 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

But I have finally figured out how to use the whole vehicle model and use it as the bonnet, if that makes sense. So I will be going back through the previous complete vehicles and updating them with this technique to fix that issue. :banana: so no more separate bonnet files? if so maybe it could be...
by hazardic
Sun Jun 04, 2023 7:53 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

Next thing I fixed was the damage indicator layout for the Annihilator along with a mirror position adjustment. I created 3 damage indicator parts: Front Tyres, Steering and Transmission (Shorter than standard). As you can see the original position for the indicators was completely out of wack!VLAD...
by hazardic
Sun Jun 04, 2023 7:48 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

As much as the handling on those cars does annoy me, I don't plan to change their handling characteristics. That would change an element of the game play that is what makes this game Carmageddon. Well, you replaced Tanka with the complete one, and thanks to that, that car isn't sucks anymore. You d...
by hazardic
Sun Jun 04, 2023 10:42 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

that's the point of this car! To be terrible to handle, and not fun to play? If the goal of this mod is to improve the game, and make it more fun, this shoulb be fixed. It was also fixed in the android version, with good reason. correct, to annoy as hell. vlad is also almost undrivable for me. and ...
by hazardic
Fri Jun 02, 2023 7:49 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

D00M wrote: Fri Jun 02, 2023 10:06 am but it feels like it have a constans Jelly Suspension effect, and it's very annoying. Just like the Hot Rod start of The Plow.
that's the point of this car!
by hazardic
Mon May 29, 2023 6:54 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

cool! i like these little updates :twisted: what's the rest? razorbill?
by hazardic
Fri May 26, 2023 7:39 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

dayyyem - have never noticed this female sign in rolling demo! then this is a spot on, well done! though many things seen in rolling demo were changed (including hires textures you restores!) so i believe we will never know for sure, sadly..
by hazardic
Wed May 24, 2023 8:06 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

tested new revamps - thanks for bringing back vanilla feel of faust! for me it was kinda weird to have this rear-side opaque window so i had to fix it by myself but your job is definitely better! and what you did with faust track damage highlights is a total breakthrough also stig bonnet now doesn't...
by hazardic
Sun May 14, 2023 6:00 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

amazing! i was always missed screwie windshield in hires mode :banana:
by hazardic
Sat Feb 18, 2023 3:16 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

great :rockon: the next version when?
by hazardic
Sun Jan 29, 2023 4:48 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

wow nice job with the menus - most of these inconsistencies i hadn't noticed at all until i saw your video - now how can i unsee it :techsupport: though the vanilla mistakes are some kind of a legacy for me. but hey - nevertheless i'll wait for a standalone pack! :twisted: i got a child a couple of ...
by hazardic
Mon Oct 10, 2022 8:53 am
Forum: Carmageddon and The Splat Pack
Topic: Econobrick's Eagle MK1 - hires skin
Replies: 6
Views: 1347

Re: Econobrick's Eagle MK1 - hires skin

i have some indeed. full pack of interface for preagle: extdam, cockpit, menu image (except vanilla eagle bonnet - i can't make models) same goes for Econo's eagle - proper menu images a bunch of other extdams for extdamless cars, from funsize though so they look kinda different wit its design but a...
by hazardic
Sat Oct 08, 2022 7:55 pm
Forum: Carmageddon and The Splat Pack
Topic: Econobrick's Eagle MK1 - hires skin
Replies: 6
Views: 1347

Re: Econobrick's Eagle MK1 - hires skin

Thanks Tosh! i also made a proper extdam icons for Econo's eagle & FatCat's eagleRS - so throw'em into DATA\64X48X8\PIXELMAP (or 1280X720X8) and just replace a pix name in the corresponding car.txt file in DATA\64X48X8\CARS (or1280X720X8) Cockpit for Econos's eagle with new extdam is also there ...
by hazardic
Sat Sep 24, 2022 5:27 pm
Forum: Carmageddon and The Splat Pack
Topic: Econobrick's Eagle MK1 - hires skin
Replies: 6
Views: 1347

Re: Econobrick's Eagle MK1

aaand the clean one this one is just a lil' bit different fulfilment of textures conversion - gradients and pure lines of color transition. Tosh did a great job with Econo's textures and it resembles C1 spirit at full glance - this pixelart and all. But maybe gradients could be like another glimpse ...
by hazardic
Sat Sep 24, 2022 1:07 pm
Forum: Carmageddon and The Splat Pack
Topic: Econobrick's Eagle MK1 - hires skin
Replies: 6
Views: 1347

Econobrick's Eagle MK1 - hires skin

Sorry for the necro - but i have updated c1 rusty skin by using Trixx - this is a magic tool for c1 pix files for me! Anyway, the skin now as hires as c2 version - so now more details now popped up this and there - obviously you can spot the differences https://i.ibb.co/6nVKdhd/front.gif https://i.i...
by hazardic
Fri Aug 26, 2022 6:28 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

i still got crash with stig bonnet, this time - on grid selection
sadly can't get what the error is - debris.mat wtf?.. why others can launch it
Image
by hazardic
Sat Jul 09, 2022 10:23 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

tested what's new here a comparison of hammer reskin - vanilla-this pack-from gizmodo by Toshiba it looks nice though gizmodo textures have more details anyway (e.g.rivets etc.) but still this reskin is better than vanilla one by miles away https://i.ibb.co/qN0dxtf/hammer.jpg stig now works in glide...
by hazardic
Tue Jul 05, 2022 2:40 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Debug
Replies: 7
Views: 1873

Re: Carmageddon Debug

That's great, thanks for the tip Tosh! seems patch is a mandatory for me
by hazardic
Tue Jul 05, 2022 12:43 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Debug
Replies: 7
Views: 1873

Re: Carmageddon Debug

You must extract both the injector exec and plugins folder in the root then run the injector. It will run CARM95.EXE, the one from Splat Pack. You can also permanently patch the exec now that Jeff released instructions: https://github.com/jeff-1amstudios/carmageddon-debug-output so stupid :suicide:...
by hazardic
Mon Jul 04, 2022 9:51 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Debug
Replies: 7
Views: 1873

Re: Carmageddon Debug

should i somehow inject it by myself or just to launch c95? tried simply launch c95 and the log didn't appear. i saw it needs a vanilla exe that means no meldpack? or what exe should i use exactly
by hazardic
Sun Jul 03, 2022 6:37 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Debug
Replies: 7
Views: 1873

Re: Carmageddon Debug

damn this is useful for me since i still get some crashes for unknown reasons and still can't fix'em
by hazardic
Thu Jun 30, 2022 3:03 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

Well I'm more than happy to explain it thoroughly, you've shown a great interest in this and providing all of those comparison shots, and the feedback from yourself everyone has been great! It's the least I could do! :rockon: well i will wait for the next update inpatiently :rockon: and btw i final...
by hazardic
Mon Jun 27, 2022 1:23 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

I got all the textures and pre-stretched them to the appropriate sizes which would be the final resolution. These were then fed into an AI upscaler and were spat out at 4x the resolution. I then would give them a clean up in photoshop, luckily most of these could be mirrored so it halved the time. ...